[TN022]noish TrAnsCoDE
Flac
01. TrAnsCoDE
02. TrAnsCoDEB
cover design by noish

photo on cover by noish



download the whole MP3 release
on archive.org




Is a new release containing two tracks originated by playing and experimenting with (bash) linux console and using one simple command:

cat /dev/mem >> /dev/dsp.

This action will dump a file (in this case a file like "/dev/mem" which is related to the computer memory) towards our sound device "/dev/dsp". It will start then interpreting this input data transforming them into sounds.A raw and 8-bit sound is generated containing its evolutions,dynamic changes, rhythms, silences, textures, etc. Sometimes it sounds like loading old fashioned spectrum cassette games.

At this time, I was reading an essay by Simon Yuill about the concepts and the relation between brutalism architecture and computing art science

(http://1010.co.uk/code_brut.pdf)

This article somehow influenced me at the very beginning of the creative process, but afterwards I decided to work in other directions with these raw materials: cooking them by using mutant mathematics generative processes, iterative and fractal functions applied to granular synthesis parameters. Simultaneously I was also programming all the software (patches) needed in PureData frameworks generating feedback between product and process.

At the end by mixing the sound blocks obtained from the transformations explained above, the two tracks of the release were born. (in the multitrack editor "Ardour" linux-audio software )

What fascinates me the most from digital media, is having the possibility to transform whatever you can decode into 0 and 1, and been able to dump it into different shapes and even languages (audio can be turned into image, DNA from a cauliflower into a sonora piece...) I find here a retroflavour of poetic absurd DADA; some kind of situationism deviation, or perhaps a shoot of machine desire connection....

http://noconventions.mobi/noish/









Creative Commons License
Content on this site is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.